Evaluation of Interface Design Principles' Usability in Permanent Museum Exhibition

Main Article Content

Norfadilah Kamaruddin
Hafizah Rosli
Ira Wirasari
Maisarah Marman

Abstract

The majority of museums today provide us with an unforgettable experience through interactive digital exhibitions. Due to the failure of the interface design usability of the exhibition systems and implementation, it was discovered that several digital projects failed to achieve the results promised in previous studies, which negatively impacted the interaction and experiences of visitors. With this in mind, an empirical usability study on interface design principles was done to determine how interface design concepts may be applied to a permanent museum exhibition. The findings reveal how to implement interface design concepts in a museum exhibition effectively.

Article Details

How to Cite
[1]
Kamaruddin, N., Rosli, H., Wirasari, I. and Marman, M. 2022. Evaluation of Interface Design Principles’ Usability in Permanent Museum Exhibition. Asian Journal of Environment-Behaviour Studies. 7, 22 (Aug. 2022), 29–43. DOI:https://doi.org/10.21834/aje-bs.v7i22.411.

References

Abdul Kadir, A. N. ., Raja Ahmad Effendi , . R. A. A. ., Dolah, M. S. ., & Ramli , . S. H. . (2020). User Experience (UX) and User Interface (UI) as a New Recipe of Academic Culture in Creative Industry. Environment-Behaviour Proceedings Journal, 5(SI3), pp. 231–236. https://doi.org/10.21834/ebpj.v5iSI3.2551

Cosmas, J., T. Itegaki, D. Green (2001). 3D MURALE: A Multimedia System For Archaeology. In Proceedings of the ACM-SIGGRAPH Conference on Virtual Reality, Archaeology and Cultural Heritage VAST 2001, Athens, Greece. pp. 297–305.

Gleue, T., and P. Dähne (2001). Design And Implementation Of A Mobile Device For Outdoor Augmented Reality In The Archeoguide Project. In Proceedings of the Virtual Reality, Archaeology, and Cultural Heritage International Symposium (VAST01), Athens, Greece.

Goodman E, Stolterman E, Wakkary R. (2011). Understanding interaction design practices. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. p. 1061–1070.

Hafizah Rosli and Norfadilah Kamaruddin (2020).Visitor Experience's on Digital Media Technology for the Museum Exhibition in Malaysia: A Preliminary Findings, International Journal of Scientific Research 7(2):245-248

Jakob Nielsen (2012). Usability 101: Introduction to Usability. Nielsen Norman Group. https://www.nngroup.com/articles/usability-101-introduction-to-usability/

Kamaruddin, N. (2019). Interface Design Assessment of Museum Permanent Exhibition at the National Museum of Malaysia. International Journal of Research and Innovation in Social Science (IDRISS), 3(5), pp.295-300 (ISSN 2454-6186)

Law, E. L., & Hvannberg, E. T. (2004). Analysis of strategies for improving and estimating the effectiveness of heuristic evaluation. Proceedings of the Third Nordic Conference on Human-Computer Interaction (pp. 241–250). New York: ACM Press.

Morgan J. (2012).The multisensory museum. Journal of the Ethnographic Institute, 60(1):65–77.

Mohd Zuhana , N. U. ., Mohd Radzuan, L. E. ., & Legino, R. . (2022). Visual Design Aspects in Designing UserInterface Application for SMEs.Environment-Behaviour Proceedings Journal, 7(SI7), 593-597. https://doi.org/10.21834/ebpj.v7iSI7.3834

Nielsen, J. (1993). Usability Engineering. Academic Press, San Diego.

Norman D. (2002). The design of everyday things. New York: USA. Basic Books, Inc. ISBN: 9780465067091

Preece J, Rogers Y, Sharp H. (2002). Interaction design: beyond human-computer interaction. United States of America: John Wiley & Sons, Inc. ISBN: 9780470018668

Pucillo, F., and Cascini, G. (2014). A framework for user experience, needs and affordances. Design Stud. 35, 160–179. Doi: 10.1016/j.destud.2013.10.001

Ralph, P., & Wand, Y. (2009). A proposal for a formal definition of the design concept. Design requirements engineering: A ten-year perspective, pp. 105–110.

Rahim, Normala, et al. (2016). Usability Evaluation of a Virtual Museum Environment: A Case Study in Terengganu State Museum, Malaysia. Advanced Science Letters, vol. 22, no. 10, 2016, pp. 2780–2784., Doi:10.1166/asl.2016.7109

Rowe A. (2014). Designing for engagement in mixed reality experiences that combine projection mapping and camera-based interaction. Digital Creativity 2014; 25(2):1–14.

Scriven, M. (1976). The methodology of evaluation. In R. Tyler (Ed.), Perspectives of Curriculum evaluation. Rand McNally, Chicago.

Simon, N. (2010). The Participatory Museum. Museum 2.0. ISBN:0615346502

Shah, N. F. M. N., & Ghazali, M. (2018). A Systematic Review on Digital Technology for Enhancing User Experience in Museums. In International Conference on User Science and Engineering (pp. 35-46). Springer, Singapore. Doi: 10.1007/978-981-13-1628-9_4

Shaw, N., M. Spearman, J. Hemsley & M. Kaayuk (2004). Report on Current Practices and Needs. ORION (Object Rich Information Network), Deliverable 5. http://www.orion-net.org/orion_library.asp (retrieved 7 Oct 2022).

Sulaiman, S. ., & Kamaruddin, N. . (2020). A Thematic Analysis of Interface Design on Multimedia Teaching Aid of Non-Creative Design Lecturers. Environment-Behaviour Proceedings Journal, 5(SI3), 161-166. https://doi.org/10.21834/ebpj.v5iSI3.2562

Yang, B., Liu, Y., Liang, Y., and Tang, M. (2019). Exploiting user experience from online customer reviews for product design. Int. J. Inf. Manag. 46, 173–186. Doi: 10.1016/j.ijinfomgt.2018.12.006